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Combat, Warfare, and Death

In Tyradia, combat is one of the most important aspects. We strive to create a hack-and-slash combat system that relies almost solely on the player's skill and timing, rather than on random numbers and levels. As well as a robust combat system, Tyradia will feature an advanced system for sieges, battles, and the capturing of enemy territory. Death will also be punishing, requiring you to play strategically and cautiously, wary of every move you make.