First off, I'd like to sincerely apologize for not posting anything this summer. The fact is, Tyradia was worked on very little over the summer, and I'd like to apologize for that too. But things are in full swing again, and it's time to tell you guys about Tyradia's leveling and skills system.
In Tyradia, combat is one of the most important aspects. We strive to create a hack-and-slash combat system that relies almost solely on the player's skill and timing, rather than on random numbers and levels. As well as a robust combat system, Tyradia will feature an advanced system for sieges, battles, and the capturing of enemy territory. Death will also be punishing, requiring you to play strategically and cautiously, wary of every move you make.
It's time we shed some light on the playable races in Tyradia, and the factions that they swear fealty to. There are eight playable races in Tyradia, with four races per faction, each unique yet balanced. The two alliances, Caer Thulmin and Naz Gorfuung, are statistically balanced against each other, but are very different in culture, appearance, and lore.
Tyradia is a 3D hack-and-slash sandbox RPG, currently under independent development by Red Dawn Games. Tyradia will feature freeform sandbox gameplay, a dynamic open world, and action-oriented hack-and-slash combat. Players will be able to choose from two factions and eight races, and progressing through 30 useful skills to create the perfect character. No level cap means unlimited character progression, and a way to really stand out as the greatest of the great.
So I've been working on some 3D modeling with Blender for the past few days, and it turned out very nicely. I made several items, props, and weapons. You'll notice that these weapons are not 12 feet long like most MMOs. That is because we are making weapons based on actual historical medieval weapons that actually existed, and weapons and armor that are larger than your character didn't exist (however, there are some siege weapons and polearms that are larger than your character).